Social / Events

Community Commerce Report

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Another quarter has concluded and that means we have some commerce to look back on! Hello and welcome back to our third community commerce report of the year. As before, these reports will be going out once a quarter to give you, our wonderful creators and community members, a peek into our in-game economy to move you closer toward making a sustainable income building in Rec Room.

Each report will include some detail on the types of UGC creations that are selling well, the top grossing price points by category, as well as highlight a particular creator doing cool things in the space! We’ll also provide news about new and upcoming features we are adding to Rec Room in an effort to get you more $$$ while building the things you love. This time ‘round we will be focusing on a very exciting new feature we shipped during the quarter: room currencies!

But we’ll get to that...first let’s take a look at keys and inventions. 

Room Keys

As you probably know, room keys are one-time purchases that unlock something in the room forever. Some keys allow players to fly, other keys unlock special areas, and still others create novel ways to cooperate with other players in your party. 

In the last two quarters, we spent a good deal of time going through the most popular types of keys and well...things haven’t changed much at all this quarter. We still see Powers, Weapons and Role Modifiers taking the lion’s share of tokens.. (Feel free to look back at our Q1 and Q2 reports for additional information on the key market)

This quarter, we simply want to highlight the top grossing price points and specific keys that are bringing in lots of tokens for creators. Just like last time, we find that while low priced keys (10-50 tokens) move lots of units, they don’t even rank on the top grossing price points. 

Creators that are earning enough tokens to cash out are consistently pricing their keys above 300 tokens, monitoring the market to ensure they are competitive in the space, and above all, ensuring that the keys they offer are well worth the associated price points by unlocking richer, more varied and more FUN social/gaming experiences.

With that said, here are the top grossing key price points and specific keys in the last quarter: 

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We find here that many of the top keys follow the trends of general popular item types in the space. Many of the keys here are powers that either unlock additional gameplay experiences, costumes/skins in a game (such as the prisoner uniform in Prison Life or Gun Packs in PVP maps) or role modifiers that allow you to fly in the room.

These charts don’t tell the whole story, however. While it’s helpful to understand the top grossing and selling keys, we need to understand how the sales per price point compare against the number of individual keys offered at that price point. Said another way, we need to understand the average gross token sales per key at every price point. This will help creators answer: ‘How many keys are priced at X tokens and how do their sales compare to other price points?’

With that context set let’s dive in. 

To begin, it’ll be helpful to answer just how many keys are on offer at each price point. While we won’t provide an exhaustive list, take a look below at the top 10 in the last quarter:

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As you can see the keys priced at 10, 100, and 50 see over 2x the number of units in the market compared to the next most represented price point. 

Now let’s look at the top average gross token revenue per price point. A note here: given that creators can price in increments of 1 token, there are a vast number of potential price points in the keys market. Thus, for legibility we will be providing ranges of price points in the chart below: 

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It’s helpful to note here the comparison between the two charts. Even though the 10, 50 and 100 tokens are the most represented in the market, they don’t bring in very much revenue per unit. Really this chart tells a similar story to the first one: To bring in meaningful tokens in service of cashing out real $, pricing higher is ‘key’ (get it...we are talking about keys?). 

But of course pricing is just one piece of the puzzle. Pricing higher will help enable you to cash out but it’s also important to ensure that you have an overall quality and varied experience in your rooms that will drive both new and repeat traffic and purchases.

Inventions 

How about inventions? As we’ve mentioned previously, Inventions are community-made items that can be anything from furniture or skins for your dorm to (new this quarter) full-body costumes! While there are still more tokens going toward keys, the market for inventions is rapidly growing and we are confident the growth will only continue as we add new features and invention types.

Let’s start by again looking at the highest grossing price points and inventions: 

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Interestingly, here we find that while the top grossing price point is 100 tokens (our current invention minimum), virtually every single top grossing invention is a Dorm Skin priced around 450 tokens. Dorm skins continue to be by far our biggest category of invention and we can’t wait to unveil some new features in the near future that will take them to the next level! 

Next, let’s again take a look at the number of inventions in the market at each price point and the gross average revenue for each price point. 

First, here is a look at the top price points by number of inventions on offer: 

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Interestingly, here we see that the 100 token price point has approximately 571% more inventions in the market compared to 200, the second most represented price point. 

This has strong implications for the first chart we showed. If you recall earlier on we saw that the 100 price point was the highest grossing price point in the market by a considerable margin. While that remains true, given there are so many more items at that price point we should again look at average gross sales per individual unit on the market to answer ‘how many tokens on average do inventions priced at X bring in?’ 

Well let’s take a look: 

Well...pricing at 100 tokens doesn’t seem so attractive after all. This chart shows that for items priced at 100 tokens on average only 2,310 tokens are earned per item. On the other hand we see a big jump as low as 250 tokens and a general sweet spot right around 500 tokens (typically what we see successful Dorm Skins priced at).

Full Body Costumes

Before moving on from inventions, we’d like to draw a bit of special attention to a new invention type that debuted this quarter: the Full-Body Skeleton costume. Full-body costumes are a new way for avatar expression in community rooms. They can range from the hilarious (a fully articulated spider performing parkour) to the straight up cool (the aforementioned full body skeleton) and make socializing, cooperating and competing in Rec Room that much richer. 

(full body costume by Ranenbauer)

(full body costume by Ranenbauer)

But how to price them?

We thought it’d be helpful here to show the top selling inventions by units sold as a point of comparison: 

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You’ll notice the most popular inventions chart looks quite different from the top grossing inventions. Looking at popularity, we find more variety in item types such as swords and even more full-body costumes. However, on the gross sales side (aside from one full-body costume) we find exclusively dorm skins.

This is because of the price points for each of these items. While full body costumes and non-dorm inventions tend to sell well, they are by and large, priced at the minimum 100 tokens. The only exception here is the full body skeleton costume which is priced at 200. Interestingly, this is the only costume that appears on both the top grossing and best selling list...something to consider when pricing your full-body invention (or any invention for that matter!)

Continuing on the note of price, we’ve heard from our creators that pricing inventions can be difficult and we are currently looking for ways to make this easier. One tip that we’ll offer is to compare your invention with the prices and tiers of RRO items. Would you consider your inventions a 3-star, 4-star, or maybe a 5-star? Once you have an idea there, look at the various price points for items in that tier and price accordingly. Also, if you want to raise your price but are afraid it may not be worth it, try adding more value (providing a variety of color/textures or adding animations) until you feel it’s worth the token investment. 

Room Currencies

Next, we want to highlight an awesome new feature that our economy team shipped last quarter called Room Currencies.

You know how you can only get that SciFi Bucket Skin by playing Laser Tag and earning Tickets? Well, Room Currencies are a new feature that allows Creators to make their own in-game currencies—similar to Laser Tag Tickets. Creators can give players currency for completing games or challenges and can lock items with keys that can then be purchased with that currency. Separately, Creators can also allow players to spend Rec Room tokens on their currency. 

While this is a new feature, we have seen some really interesting use cases for currencies. Let’s take a look at the room ColorBlockRR made by Reelix_. In this room, the description reads:  Try and be the last one standing! One color plate will be chosen, you must get to that plate before all the others fall! 

In this room, you earn a room currency called ‘coins’ for completing games and even more for winning them. With those currencies you can purchase full-body costumes, weapon skins and more! Take a look at a couple screenshots below to see how this looks in practice: 

Currently, creators don’t have the ability to incentivize repeat plays, game wins etc. with tokens, but this room uses room currency to motivate people to keep playing and to keep winning. Heck, I’ve personally played through the game a number of times trying to get the burger suit but keep falling to my death.

Anyway, this is just one great example of currencies. There are other great rooms out there just waiting to be discovered or created. Maybe YOU will create the next amazing experience using currencies!

Featured Creator - Ranenbauer!

Speaking of room currencies, this quarter we’d like to feature the work of the wonderful creator Ranenbauer! Ranenbauer has not only made consistently cool work in Rec Room, he is the creator of the wonderful Ink Incubator room: OffThePier. Check the room out for another novel use of currencies and read below to hear his thoughts on making content in Rec Room: 

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‘When it comes to creating in Rec Room, I tend to put enjoyability and humor before visual details. While having super detailed builds is impressive in its own right, that can take up a lot of ink. I’d rather use the ink for more gameplay and features. I really enjoy building characters in Rec Room, and keeping them simple not only saves ink, but it feeds into an iconic cartoon-ish style. 

I believe the biggest reason my content performs well in-game is because I built up my following FIRST. A lot of people will try to earn tokens right away with only a few weeks or months of even being a rec room player, let alone having experience with the maker pen. Prior to the launch of player compensation, I had been building for almost 3 years, slowly gaining a following of about 30k subscribers at the time, and my content had ZERO paid content. I didn’t become big overnight. It takes time and dedication to improve. Now that I can earn tokens and money from my content, I prefer to keep the prices low, but not dirt-cheap. Payment should be an option, not a mandate, for a good experience. Having long-term customer loyalty is more important to me than maximizing short-term profits. 

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Ultimately, my advice to players looking to become successful in Rec Room building would be, Never give up, and don’t rush things. It might be a year or more before you make it big, but it’ll never happen if you just stop trying. If you’re feeling burned out, or can’t think of anything to make, it’s okay to take a short break, but make sure to always come back!’

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Thanks for those tips Ranenbauer! And thanks for all the wonderful and varied items, rooms and characters you bring to Rec Room. We look forward to what you build next!

Conclusion

Well, there you have it! We hope that if you are a creator or a player interested in building in Rec Room, this has been helpful and motivating. If you’d like us to go deeper on any of the topics in the report, comment below and we’ll take that into consideration for future quarters.

In addition to the stats here, did you know that you can now see some key stats of your own on RecNet? Simply log in and you’ll be able to see things like how many visits, subscriptions and shares are coming from each of your rooms as well as how many tokens you’ve earned through your creations!

Alternately, if you aren’t yet creating in Rec Room and you are interested in learning how, check out the litany of classes we offer over at the Creative Club

Finally, if you'd like to participate in programs that promote your work (such as the aforementioned Ink Incubator), stay up-to-date on econ features, or learn more about Community Commerce you can join the Ink Inc Discord or visit the Ink Inc Campus in-game!

Thanks and we’ll see you next quarter!

Community Commerce Report Q2 2021

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Hello and welcome back to the second edition of our Community Commerce Report! These reports will be going out once a quarter to give you, our wonderful creators and community members, a peek into our in-game economy to move you closer toward making a sustainable income building in Rec Room.

Each quarter we’d like to give you insight into the types of keys and inventions that are selling well, the price points that are most profitable by category, as well as highlight a particular creator doing cool things in the space! We’ll also provide news about upcoming features we are adding to Rec Room in an effort to get you more $$$ while building the things you love.

With that said, let’s dive into room keys and inventions!

Room Keys

As you probably know, room keys are special items in community rooms that unlock some functionality within the room. Some keys allow players to fly, other keys unlock special areas, and still others create novel ways to cooperate with other players in your party. 

Keys remain the largest category of spend in our community economy and continue to grow and grow, accounting for hundreds of millions of tokens making their way into the hands of creators each quarter. With that said, here is a look at the market over the last quarter (between April 5th and July 5th).

Once again, in breaking this down, please understand that not all users tag or title their keys to accurately reflect the above categories. Thus, while these general findings hold true, there may be a minor variance between actual numbers and those reflected above.

For the most part, things are relatively unchanged from the previous quarter. Powers that unlock special abilities in the room continue to be the largest category, followed by Role Modifiers which allow players to do things like fly in room. However, there are a few changes worth digging into:

  • Donations, while still a relatively small slice of the umm...pie have doubled as a % this quarter. If you are a creator struggling to or not interested in monetizing your room, consider adding in a donation key or two. Our players love to show support for rooms they and their friends enjoy, and this is a great (and easy) way to do so!

  • Access keys went from 10% of total spend to 5.5%. These are keys that allow players to enter special paid areas or experiences within rooms.

  • Toys, virtually absent from last quarter, have grown this quarter to eclipse donations and nearly match Access keys. Toys can range from plushies that you can play with in the room to working RC cars to...uh signs? We aren’t exactly sure what to do with those but hey, they’re toys, the only limit is your imagination! See below for a wonderful assortment of toy keys available within PartyVenue:

While it is great to see so many players cashing in on Power and Role keys, we’d love to encourage our creator base to think of out-of-the-box ways for players to engage with room keys to unlock richer, personalized and more collaborative experiences for individual players and parties alike. Perhaps these keys unlock additional story-based content in rooms, perhaps they can unlock background/making-of content, or perhaps they can be shared with other friends and players in the rooms to create a more socially engaging experience. The only limit is your imagination! Oh wait, did we already say that? 

Inventions

How about inventions? Inventions are community-made items that can be anything from furniture or skins for your dorm, to working PCs with playable games! While the invention market is not as robust as that of keys, it has also been steadily growing over the past year. Today, tens of millions are being spent on inventions each month and more and more creators are publishing inventions daily. In fact, we’ve seen some pretty dramatic growth in the quantity and quality of inventions submitted to the store over the past quarter and we can’t wait to see what our creators continue to dream up with Circuits V2

With that said, here is the market for inventions by tokens spent between April 5th and July 5th 2021: 

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Just like last quarter, Dorm Skins take a commanding share of all tokens spent on inventions. In fact, the numbers have really not changed at all since the beginning of 2021. The dorm is essentially the player’s virtual home in Rec Room and there is a clear appetite for interior design in that space. During this quarter we saw nearly 40 million tokens spent on dorm skins alone!

Featured Creator - Peanut!

Speaking of dorm skins, this quarter we’d like to feature the work of the wonderful creator ‘Peanut’

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Peanut is very active in the community, creating not just dorm skins but furniture items, outfits, plushies and more. In the last quarter alone, Peanut made over 3 MILLION tokens on just three very popular dorm skins: the Elite Gaming Dorm, the Modern Loft and the Cozy Log 2 Story skins. 

But don’t just take it from us, here’s some great tips of the trade direct from Peanut herself: 

‘My tips for premium inventions would be to aim for whatever invention creates the most sales. For example, weapon skins and dorm rooms. Then I would recommend looking for references, a place to start before you make something of your own invention. Try to stay original especially from the already created items in the store so your inventions catch the eye of other players and bring something new to the table. Once you've created your invention, pricing is very important when it comes to making a decent profit from your work. Higher prices result in higher profits and usually don't dwindle your sales. Pricings between 200-600 tokens are generally good prices depending on your invention. If your invention is high quality players will purchase it despite high prices. 

Modern Loft Dorm by Peanut

Modern Loft Dorm by Peanut

Once you've set a price, promotion is the next step to making a profit. Either submitting a form in the Ink Inc Recroom discord for a featured invention, or a form for the invention tower themes can help promote your work and significantly increase your sales. Within a week you should begin to see your profits pour in and these tokens could translate into over $400 a month if you use the creator compensation program which translates 1 million tokens into $400 without promotional events. You can cash out well over 1 million tokens a month too with Recroom's creator compensation program. Keep in mind these are benefits exclusively for recroom plus members, but the $8 investment for recroom plus is well worth your potential profits.

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Thanks for those tips Peanut! And thanks for all the wonderful and varied items you bring to Rec Room. While there is something to be said for focusing on a particular style or type of content, Peanut shows that branching out and making high quality items for a broad audience can be a valid path toward making a living building in Rec Room.

Speaking of that, you might be wondering what types of dorm skins are most successful in Rec Room. Below is a breakdown of the general types of skins we see in the top 20 skins sold. Together, these 20 dorm skins alone accounted for over 20 million in tokens!

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Interestingly, we see about a 60/40 split between those tech/gaming focused dorms (gaming and sci-fi skins) and more interior design oriented dorms (modern/rustic styling). Consider making (or purchasing) your own gamer paradise or modern loft retreat!

Top Price Points For Keys

Turning our attention back to keys, we’d like to once again display the top price points across all our keys so you can better understand what prices are successful in the marketplace. Below is a look at the most profitable price points for keys this last quarter:

Again, the top price point is 500 tokens, however, notice that nearly 20 million tokens came in from keys priced at 10,000 tokens! These keys included the hacker ninja and bl sword keys from the popular QuestOfNinja room. 

It may be tempting to price at the 10-20 token price points and players will certainly buy your wares as evidenced by the chart below (the raw number of transactions by price)

But...if you are a creator looking to cash out consider pricing your keys in the 100-1,000 range. There were less than 1% of total sales events for the 10,000 price point as the 10-20 tokens, yet it was more than TWICE as profitable in terms of tokens spent.

If you are looking to cash out and the quality is there, our players are certainly ready to support you at those higher price points!

Room Currencies

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Finally, we’d like to introduce a new feature that’s currently in beta and will be rolling out more widely over the next couple months called Room Currencies.

You know how you can only get that SciFi Bucket Skin by playing Laser Tag and earning Tickets? Well, Room Currencies are a new feature that allows Creators to make their own in-game currencies—similar to Laser Tag Tickets. Creators can give players currency for completing games or challenges and can lock items with keys that can then be purchased with that currency. Separately, Creators can also allow players to spend Rec Room tokens on their currency. 

It’s an entirely new way to motivate players to play in your rooms and we can’t wait to see how you all use them!

Conclusion

Well, there you have it! We hope that if you are a creator or a player interested in contributing to Rec Room, this has been a helpful read. 

In addition to the stats here, did you know that you can now see some key stats of your own on RecNet? Simply log in and you’ll be able to see things like how many visits, subscriptions and shares are coming from each of your rooms as well as how many tokens you’ve earned through your creations!

Alternately, if you aren’t yet creating in Rec Room and you are interested in learning how, check out the litany of classes we offer over at the Creative Club

Finally, if you want to submit an invention to be featured feel free to join the Ink Inc Discord or visit the Ink Inc Campus in-game!

Thanks and we’ll see you next quarter!

Community Commerce Report Q1 2021

Hello and welcome to the first edition of our Community Commerce Report! These updates will be going out once a quarter to give our you, our creators and community members, a peek into our in-game economy to move you closer toward making a sustainable income building in Rec Room.

Have you ever wondered to yourself what kinds of inventions and room keys are the most successful within Rec Room? Well, wonder no more! In these posts, we’ll be answering exactly that in an effort to empower you to cash in on trends and, with our new creator compensation program, ultimately cash in on...cash!

Without further ado let’s dive in.

FNAF Hoodie Gift Drop! (this weekend only)

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Special delivery from the FNAF crew! Log into Rec Room this weekend and visit the Rec Center to pick up your free FNAF hoodie. The hoodie will be dropped to everyone who enters the Rec Center from 1pm PT Friday July 3rd until 11:59pm PT Sunday July 5th. This is a limited time gift drop so be sure to let all of your friends know about the event this weekend! The hoodie will drop for anyone entering the Rec Center on any platform so you can grab your gift on iPhone, iPad, PS4, PSVR, PC, Oculus Quest, and any other Rec Room supported platforms. 

For a real world version of the hoodie check out the FNAF AR shop and check out their FNAF AR app on iOS and Android.

We look forward to seeing you in Rec Room and hope everyone has an amazing July 4th weekend ✨